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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Eru GoEller
State War Academy Caldari State
61
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Posted - 2013.05.29 08:47:00 -
[1] - Quote
With rats removed from profession sites bar w-space and COSMOS sites and i'm not going to do the minigame, what is there left for me to do in this "Exploration expansion". Here's what i think i do, fit a ship ( Recon or a cloaky T3 ) with the new scanning modules and scrambler fitted, no problem there since i'm not fitting any analyzer tools. Then i just enter any profession site i scan out, and have a go at the loot spewing out from someone who actually does the minigame. In COSMOS sites a tanking ship will be enough to zip around and get what's spewing out from a successfull hack. |
Eru GoEller
State War Academy Caldari State
61
|
Posted - 2013.05.29 10:04:00 -
[2] - Quote
Dierdra Vaal wrote:Two questions:
......................
* The drug manufacturing sites that were essentially combat sites with a bunch of hacking containers that held booster BPCs and materials, what type will these fall under? Gas, Combat or Data?
They belong to Null COSMOS and as such they are now regarded as Relic sites.
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Eru GoEller
State War Academy Caldari State
62
|
Posted - 2013.05.29 13:03:00 -
[3] - Quote
Dino Boff wrote:Paula Uta wrote: So you want more people into exploration since it give more emergent gameplay so you are making it as shallow nad boring as missions !! Congratulations on your mastery of logic.
How so? They removed the tedious mechanics of probing like putting probes in formation one probe at a time. They are replacing the predictable waves of NPC to kill for puzzle games. I don't see how it makes exploring shallow and boring. The scanning mods might be OP and the automatic recall of probes might be unnecessary. I don't think it's a bead deal; it makes scanning easier but certainly not shallow or boring. I understand why miner would be butthurt about their gravs... But explorers should rejoice. As an explorer I certainly do, i'm not going to fit any hacking modules, i just fit scanning modules and ninja whatever i can get hold after you successfully hacked a can in a profession site and i'm in the same system. |
Eru GoEller
State War Academy Caldari State
65
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Posted - 2013.05.29 20:12:00 -
[4] - Quote
Galileo Ohaya wrote:Zorok wrote:Octoven wrote:
Keep grav sites in game, for the safety of miners in hostile space? Hell no, why should miners in one area be safer then those not there? Why should person A be in a grav site and have marginal safety while person B in the same system in a standard belt have no safety? This is NOT balanced, im glad they are removing them from sigs to anoms. It's currently balanced because ALL warp-able asteroid belts exist within K-space and you can see who is in local also, if you ever noticed, you won't find many mining barges mining the regular belts in low-sec- there's a good reason for this. At any rate, explorers who put in the time to locate grav sites using probes SHOULD be rewarded with being able to find a site that can't easily be accessible without the use of probes. I'm guessing you don't do much mining yourself. If you are concerned you won't get an easy gank, just watch some videos of advanced combat scanning and you will learn how, with practice, you can jump in on anyone but the most cautious of mining ships. Exactly! This proposed change kills wh mining completely. I'm guessing that is CCPs intention. There are plenty of hisec asteroid belts available, the occasional Grav site is a reward for miners who put in the time to scan them down. No longer. If CCP plans on getting rid of all static asteroid belts, much as they are doing with ice belts, then they should just come clean and admit it. Some times ago there was this talk that there was to much ABC mining going on in w-space and it should be removed. Guess we have the answer now, why it wasn't removed at that time. |
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